My Uni hexapod project is complete - the mechanical side and interface electronics are all in place hooked up to the PC, and a basic engine is running a simple looping set of movments, not very sophisticated but there is simple inverse kinematics running to set the "foot" position. Im wondering if anyone has any ideas (Matt?!) as to how to approach the rest of the engine - I gather some sort of vector based system combined with rotations around a central frame covers the range of movments needed, though im really unsure as to what to takle first!
Cheers in advance for any ideas!
Alex.