sandyw
Wed, 12 Apr 2006 15:48:00 GMT
re: Balence Gesture Demo.
Hi Matt, oops - I didn't write the ragdoll demo I posted the link to, (I note that is was some other anonymous!) I didn't mean to imply so... It is good fun though! I do have a ragdoll simulation of my own however, which behaves just the same, only better (if modesty permits) since it is 3D rather than just 2D, and the environment can be made of arbitrary meshes. I don't have a playable demo I can easily post unfortunately, but I will try to post an AVI at some point if you are interested to see. Thing is my own physics code was originally integer based (people don't write code like that any more, it's all floats, GPUs and C++) , and I've figured that I could wedge it into a DSPIC... only, in a way, it is a solution looking for a problem. I have for a long time been thinking to apply it to CG animation (non-PIC version ) - why not animatronics... That aside, I got inspired seeing your use of what looks like a highly damped physics simulation to do terrain adaption... (haven't read that paper yet) so wondering, in a half-baked sort of a way, what a full physics engine might be able to do, esp if inside a PIC with servo drivers etc... sorry about long time replying... I have used the airplane emoticon travel indicator, (ahem) even though I was only in Weymouth! (we can't all be jet-setting accross Australia - Britain would come to a halt ;) mmmm lovely country (OZ) though...